still from 'Heaven's Kiss' (ONOH, 2016)

still from 'Heaven's Kiss' (ONOH, 2016)

I am an interdisciplinary artist whose practice bifurcates into two dominant crafts: the synthetic craft driven by computer power, reflected in my work in animation, coding, and video art; and the hand or body craft of theatrical/dance performance, puppetry, and sensuous sculpture works. As I have settled into my art-identity, I understand that these two poles are not in opposition to one another, but are in conversation with each other through an exchange of verifiable falsifiability. I oscillate between these poles because they each satiate my desire to make art that is communal (puppetry, performance) and make art that is in direct conversation with the materials of the future-present (digital art and creative coding). As my practice expands, I am actively investigating and orchestrating spaces where these creative languages interplay with each other.